source: trunk/game/objects/scenery/bed/bed_d/bed_a.xml @ 417

Revision 417, 704 bytes checked in by barra_parpg, 10 years ago (diff)

Patch by mvbarracuda & Sirren:

  • Removed the PythonMagick? version of the image slicer and renamed the PIL version
  • Added Sirren's furniture objects from ticket #153
  • Added furniture to map for testing purposes; caution: x and y shifts are not perfect yet, so expect to see blocking and z-ordering issues until they're tweaked
1<?fife type="object"?>
2<object id="bed_d" namespace="PARPG" blocking="0" static="1">
3        <image source="bed_000.png" direction="0" x_offset="0" y_offset="21" />
4        <image source="bed_045.png" direction="45" x_offset="0" y_offset="38" />
5        <image source="bed_090.png" direction="90" x_offset="0" y_offset="41" />
6        <image source="bed_135.png" direction="135" x_offset="0" y_offset="38" />
7        <image source="bed_180.png" direction="180" x_offset="0" y_offset="21" />
8        <image source="bed_225.png" direction="225" x_offset="0" y_offset="37" />
9        <image source="bed_270.png" direction="270" x_offset="0" y_offset="39" />
10        <image source="bed_315.png" direction="315" x_offset="0" y_offset="37" />
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