source: trunk/game/objects/items/generic_item.xml @ 598

Revision 598, 157 bytes checked in by beliar, 9 years ago (diff)

Patch by Beliar.

  • Fixed crash when picking up items
  • changed displayObjectText of GameSceneView?, it now stores the id of the instance instead of the instance.
  • getObjectById of GameState? can now be called without a map_id, the method will now use its getMapOfObject method if no map is given.
Line 
1<?fife type="object"?>
2<object id="generic_item" namespace="PARPG" blocking="0" static="0">
3        <image source="generic_item.png" direction="0" />
4</object>
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