source: trunk/game/objects/buildings/gate/shadow_gate.xml @ 414

Revision 414, 183 bytes checked in by barra_parpg, 10 years ago (diff)

Patch by mvbarracuda:

  • Moved shadow of the gate to objects layer to avoid that it gets blended off when the player character is near it
  • Slightly corrected shifts of the gate shadow; looks better now
1<?fife type="object"?>
2<object id="shadow_gate" namespace="PARPG" blocking="1" static="1">
3        <image source="shadow_gate.png" direction="0" y_offset="5" x_offset="-30" />
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