source: trunk/game/objects/buildings/gate/pillar3/p3_s1.xml @ 410

Revision 410, 184 bytes checked in by barra_parpg, 10 years ago (diff)

Patch by mvbarracuda & sirren:

  • Updated gate object
  • Sliced gate into 70px wide pieces (thanks to zenbitz for the slicer PIL port!)
  • Play around with it yourself, we have z-ordering issues for the shadow of the gate but we would actually have to split up the shadow of the gate to work around that and I don't think that's worth the trouble
1<?fife type="object"?>
2<object id="pillar3_segment1" namespace="PARPG" blocking="1" static="1">
3        <image source="p3_s0.png" direction="0" y_offset="-48" x_offset="-13" />
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