source: trunk/game/objects/buildings/gate/pillar1/p1_s3.xml @ 407

Revision 407, 182 bytes checked in by barra_parpg, 10 years ago (diff)

Patch by mvbarracuda:

  • Split up one of the gate's pillars for testing purposes
  • z-ordering and blocking seems to work like intended (after adding some invisible blockers to the gaps between the pillar segments)
  • Note: I didn't have any luck getting our image splitting scripts working; utilities/ choked on the png files, utilities/ depends on PythonMagick?; for PythonMagick? there is no precompiled win32 package available and you have to build from source; it would be great if somebody could look into porting from PythonMagick? to PIL (Python Imaging Library) as PIL is available as precompiled win32 package
1<?fife type="object"?>
2<object id="pillar1_segment3" namespace="PARPG" blocking="1" static="1">
3        <image source="p1_s3.png" direction="0" y_offset="-16" x_offset="6" />
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