source: trunk/game/objects/buildings/container_house/container_house01.xml @ 387

Revision 387, 198 bytes checked in by barra_parpg, 10 years ago (diff)

Patch by mvbarracuda:

  • Corrected NPC y offsets
  • Removed wrong scaled container house and added the correct scaled ones to the map together with proper blockers
  • Fixed map2.mxl crash (forgot to remove windmill references)
  • Fixed crate y offset
1<?fife type="object"?>
2<object id="container_house01" namespace="PARPG" blocking="1" static="1">
3        <image source="container_house01.png" direction="0" x_offset="50" y_offset="-80" />
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