source: trunk/game/objects/agents/player/walk/135/animation.xml @ 317

Revision 317, 525 bytes checked in by barra_parpg, 10 years ago (diff)

Patch by sirren & mvbarracuda:

  • New player character animations
  • Changed PC object id to player for consistency reasons (agentxmlgen.py uses the folder name for the object id)
  • Renamed parpg-editor >> parpg_editor (use underscores as space characters!)
  • SVL eol-style >> native fixes
Line 
1<animation delay="100" namespace="PAPRG" id="player:walk:135" x_offset="0" y_offset="-40">
2        <frame source="walk_0.png" />
3        <frame source="walk_1.png" />
4        <frame source="walk_2.png" />
5        <frame source="walk_3.png" />
6        <frame source="walk_4.png" />
7        <frame source="walk_5.png" />
8        <frame source="walk_6.png" />
9        <frame source="walk_7.png" />
10        <frame source="walk_8.png" />
11        <frame source="walk_9.png" />
12        <frame source="walk_10.png" />
13        <frame source="walk_11.png" />
14        <frame source="walk_12.png" />
15</animation>
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