source: trunk/game/objects/agents/player/walk/000/animation.xml @ 256

Revision 248, 452 bytes checked in by barra_parpg, 10 years ago (diff)
  • New player character idle & walk animation by Sirren
  • Looks pretty cool :-)
  • We should agree upon a standard name scheme for animations and ensure that we keep things consistent; right now the walk animations are numbered, starting with ONE, while the stand animations start at ZERO
Line 
1<animation delay="100" namespace="PAPRG" id="PC:run:000" x_offset="0" y_offset="-40">
2        <frame source="W.1.png" />
3        <frame source="W.2.png" />
4        <frame source="W.3.png" />
5        <frame source="W.4.png" />
6        <frame source="W.5.png" />
7        <frame source="W.6.png" />
8        <frame source="W.7.png" />
9        <frame source="W.8.png" />
10        <frame source="W.9.png" />
11        <frame source="W.10.png" />
12        <frame source="W.11.png" />
13        <frame source="W.12.png" />
14</animation>
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