source: trunk/game/objects/agents/player/run/135/animation.xml @ 317

Revision 317, 479 bytes checked in by barra_parpg, 10 years ago (diff)

Patch by sirren & mvbarracuda:

  • New player character animations
  • Changed PC object id to player for consistency reasons (agentxmlgen.py uses the folder name for the object id)
  • Renamed parpg-editor >> parpg_editor (use underscores as space characters!)
  • SVL eol-style >> native fixes
Line 
1<animation delay="100" namespace="PAPRG" id="player:run:135" x_offset="0" y_offset="-40">
2        <frame source="run_0.png" />
3        <frame source="run_1.png" />
4        <frame source="run_2.png" />
5        <frame source="run_3.png" />
6        <frame source="run_4.png" />
7        <frame source="run_5.png" />
8        <frame source="run_6.png" />
9        <frame source="run_7.png" />
10        <frame source="run_8.png" />
11        <frame source="run_9.png" />
12        <frame source="run_10.png" />
13        <frame source="run_11.png" />
14</animation>
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