source: trunk/game/objects/agents/npcs/npc_woman/npc_woman.xml @ 833

Revision 316, 1.2 KB checked in by orlandov, 10 years ago (diff)

Patch by or1landov:

  • Run the agentXmlGen against the NPC animations
  • Fix a small bug in agentXmlGen
  • Add the NPC's we have to date into the test map
  • Ran "xmllint --format" on the map file
  • Property svn:eol-style set to native
Line 
1<?fife type="object"?>
2<object id="npc_woman" namespace="PARPG" blocking="1" static="0">
3        <action id="stand">
4                <animation source="stand/000/animation.xml" direction="0" />
5                <animation source="stand/045/animation.xml" direction="45" />
6                <animation source="stand/090/animation.xml" direction="90" />
7                <animation source="stand/135/animation.xml" direction="135" />
8                <animation source="stand/180/animation.xml" direction="180" />
9                <animation source="stand/225/animation.xml" direction="225" />
10                <animation source="stand/270/animation.xml" direction="270" />
11                <animation source="stand/315/animation.xml" direction="315" />
12        </action>
13        <action id="walk">
14                <animation source="walk/000/animation.xml" direction="0" />
15                <animation source="walk/045/animation.xml" direction="45" />
16                <animation source="walk/090/animation.xml" direction="90" />
17                <animation source="walk/135/animation.xml" direction="135" />
18                <animation source="walk/180/animation.xml" direction="180" />
19                <animation source="walk/225/animation.xml" direction="225" />
20                <animation source="walk/270/animation.xml" direction="270" />
21                <animation source="walk/315/animation.xml" direction="315" />
22        </action>
23</object>
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