source: trunk/game/objects/agents/npcs/male_farmer_1/male_farmer_1.xml @ 329

Revision 329, 2.8 KB checked in by barra_parpg, 10 years ago (diff)

Patch by Sirren & mvbarracuda:

  • New guard tower
  • Caution: guard tower features some textures from cgtextures.com and is NOT released under CC 3.0 BY-SA!
  • Added guard tower to map for testing purposes; looks like we'll have to split up the graphic to work around z-ordering issues
  • Property svn:eol-style set to native
RevLine 
[316]1<?fife type="object"?>
2<object id="male_farmer_1" namespace="PARPG" blocking="1" static="0">
3        <action id="pick_up">
4                <animation source="pick_up/000/animation.xml" direction="0" />
5                <animation source="pick_up/045/animation.xml" direction="45" />
6                <animation source="pick_up/090/animation.xml" direction="90" />
7                <animation source="pick_up/135/animation.xml" direction="135" />
8                <animation source="pick_up/180/animation.xml" direction="180" />
9                <animation source="pick_up/225/animation.xml" direction="225" />
10                <animation source="pick_up/270/animation.xml" direction="270" />
11                <animation source="pick_up/315/animation.xml" direction="315" />
12        </action>
13        <action id="run">
14                <animation source="run/000/animation.xml" direction="0" />
15                <animation source="run/045/animation.xml" direction="45" />
16                <animation source="run/090/animation.xml" direction="90" />
17                <animation source="run/135/animation.xml" direction="135" />
18                <animation source="run/180/animation.xml" direction="180" />
19                <animation source="run/225/animation.xml" direction="225" />
20                <animation source="run/270/animation.xml" direction="270" />
21                <animation source="run/315/animation.xml" direction="315" />
22        </action>
23        <action id="stand">
24                <animation source="stand/000/animation.xml" direction="0" />
25                <animation source="stand/045/animation.xml" direction="45" />
26                <animation source="stand/090/animation.xml" direction="90" />
27                <animation source="stand/135/animation.xml" direction="135" />
28                <animation source="stand/180/animation.xml" direction="180" />
29                <animation source="stand/225/animation.xml" direction="225" />
30                <animation source="stand/270/animation.xml" direction="270" />
31                <animation source="stand/315/animation.xml" direction="315" />
32        </action>
33        <action id="use">
34                <animation source="use/000/animation.xml" direction="0" />
35                <animation source="use/045/animation.xml" direction="45" />
36                <animation source="use/090/animation.xml" direction="90" />
37                <animation source="use/135/animation.xml" direction="135" />
38                <animation source="use/180/animation.xml" direction="180" />
39                <animation source="use/225/animation.xml" direction="225" />
40                <animation source="use/270/animation.xml" direction="270" />
41                <animation source="use/315/animation.xml" direction="315" />
42        </action>
43        <action id="walk">
44                <animation source="walk/000/animation.xml" direction="0" />
45                <animation source="walk/045/animation.xml" direction="45" />
46                <animation source="walk/090/animation.xml" direction="90" />
47                <animation source="walk/135/animation.xml" direction="135" />
48                <animation source="walk/180/animation.xml" direction="180" />
49                <animation source="walk/225/animation.xml" direction="225" />
50                <animation source="walk/270/animation.xml" direction="270" />
51                <animation source="walk/315/animation.xml" direction="315" />
52        </action>
53</object>
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