source: trunk/game/objects/agents/npcs/long_coat_female/stand/270/animation.xml @ 387

Revision 387, 339 bytes checked in by barra_parpg, 10 years ago (diff)

Patch by mvbarracuda:

  • Corrected NPC y offsets
  • Removed wrong scaled container house and added the correct scaled ones to the map together with proper blockers
  • Fixed map2.mxl crash (forgot to remove windmill references)
  • Fixed crate y offset
  • Property svn:eol-style set to native
Line 
1<animation delay="100" namespace="PAPRG" id="long_coat_female:stand:270" x_offset="0" y_offset="-20">
2        <frame source="stand_0.png" />
3        <frame source="stand_1.png" />
4        <frame source="stand_2.png" />
5        <frame source="stand_3.png" />
6        <frame source="stand_4.png" />
7        <frame source="stand_5.png" />
8        <frame source="stand_6.png" />
9</animation>
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