Revision 150,
570 bytes
checked in by maximinus_parpg, 10 years ago
(diff) |
Added tZee's patch.
Some other minor editing.
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Property svn:eol-style set to
native
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1 | <?xml version="1.0" encoding="ascii"?> |
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2 | <!-- PC, NPC and objects initial data for PARPG maps --> |
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3 | <!-- All data that is subject to change by the engine during game time |
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4 | should be stored in this file --> |
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5 | <objects format="1.0"> |
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6 | <!-- There must be one and one only PC character --> |
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7 | <PC xpos="0.0" ypos="0.0"></PC> |
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8 | |
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9 | <!-- There can be a number of doors, which serve as transition triggers --> |
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10 | <door display="True" gfx="fdoor" xpos="-1.0" ypos="2.0" |
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11 | id="sh-door2" text="Exit building" map="maps/map.xml" txpos="-2" typos="7"></door> |
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12 | </objects> |
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13 | |
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