source: trunk/game/maps/map2_objects.xml @ 317

Revision 150, 900 bytes checked in by maximinus_parpg, 11 years ago (diff)

Added tZee's patch.
Some other minor editing.

  • Property svn:eol-style set to native
1<?xml version="1.0" encoding="ascii"?>
2<!-- PC, NPC and objects initial data for PARPG maps -->
3<!-- All data that is subject to change by the engine during game time
4     should be stored in this file -->
5<objects format="1.0">
6    <!-- There must be one and one only PC character -->
7    <PC xpos="0.0" ypos="0.0"></PC>
8    <!-- There can be any number of NPC characters -->
9    <!-- There can be any number of objects -->
10    <!-- Object blocking is set in the objects own xml file -->
11    <object display="True" gfx="crate" xpos="1.0" ypos="1.0" id="crate03"
12        carry="0" contain="1" text="Yet another crate!"></object>
13    <!-- There can be a number of doors, which serve as transition triggers -->
14    <door display="True" gfx="grass-a" xpos="-14" ypos="-17"
15          id="tt02" carry="0" contain="0" text="Start Map" map="maps/map.xml"
16          txpos="-14" typos="9"></door>
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