Revision 150,
900 bytes
checked in by maximinus_parpg, 10 years ago
(diff) |
Added tZee's patch.
Some other minor editing.
|
-
Property svn:eol-style set to
native
|
Line | |
---|
1 | <?xml version="1.0" encoding="ascii"?> |
---|
2 | <!-- PC, NPC and objects initial data for PARPG maps --> |
---|
3 | <!-- All data that is subject to change by the engine during game time |
---|
4 | should be stored in this file --> |
---|
5 | <objects format="1.0"> |
---|
6 | <!-- There must be one and one only PC character --> |
---|
7 | <PC xpos="0.0" ypos="0.0"></PC> |
---|
8 | <!-- There can be any number of NPC characters --> |
---|
9 | <!-- There can be any number of objects --> |
---|
10 | <!-- Object blocking is set in the objects own xml file --> |
---|
11 | <object display="True" gfx="crate" xpos="1.0" ypos="1.0" id="crate03" |
---|
12 | carry="0" contain="1" text="Yet another crate!"></object> |
---|
13 | <!-- There can be a number of doors, which serve as transition triggers --> |
---|
14 | <door display="True" gfx="grass-a" xpos="-14" ypos="-17" |
---|
15 | id="tt02" carry="0" contain="0" text="Start Map" map="maps/map.xml" |
---|
16 | txpos="-14" typos="9"></door> |
---|
17 | </objects> |
---|
18 | |
---|
Note: See
TracBrowser
for help on using the repository browser.