source: trunk/game/maps/map.xml @ 410

Revision 410, 294.2 KB checked in by barra_parpg, 10 years ago (diff)

Patch by mvbarracuda & sirren:

  • Updated gate object
  • Sliced gate into 70px wide pieces (thanks to zenbitz for the slicer PIL port!)
  • Play around with it yourself, we have z-ordering issues for the shadow of the gate but we would actually have to split up the shadow of the gate to work around that and I don't think that's worth the trouble
  • Property svn:eol-style set to native

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