source: trunk/game/local_loaders/ @ 264

Revision 264, 0 bytes checked in by Kaydeth_parpg, 10 years ago (diff)

Ticket #72: Patch by Kaydeth. The separate objects file was merged back into the main map file that FIFE parses to load each Map. The Map, Engine, and World classes were all updated to allow game object creation to happen as the map file is loaded. and were copied from the FIFE code base and made local so that we can now customize how we pass the parsed map and object information to FIFE.

(The file is empty)

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