source: trunk/game/gui/hud.xml @ 683

Revision 664, 1.3 KB checked in by luke, 9 years ago (diff)

Path by Q_x
Mior adjustment of HUD after changing the font

  • Property svn:eol-style set to native
Line 
1<Container name="mainHudWindow" position_technique="center:bottom" is_focusable="0">
2  <!-- <Label name="version_label" text="PARPG Techdemo 1" position="0,760" /> -->
3
4  <Button name="menuButton" text="Menu" min_size="45, 15" max_size="200,15" position="6,5" is_focusable="0" />
5  <Button name="saveButton" text="Save" min_size="45, 15" max_size="200,15" position="6,25" is_focusable="0" />
6  <Button name="loadButton" text="Load" min_size="45, 15" max_size="200,15" position="6,45" is_focusable="0" />
7
8  <Label name="healthPoints" text="HP:100" position="56,14" is_focusable="0" />
9  <Label name="actionPoints" text="AP:100" position="56,34" is_focusable="0" />
10  <Label name="armorClass" text="AC:100" position="116,14" is_focusable="0" />
11  <Label name="tempGauge" text="Temp:100" position="116,34" is_focusable="0" />
12 
13  <ImageButton name="hudReady1" is_focusable="0" />
14  <ImageButton name="hudReady2" is_focusable="0" />
15
16  <ActionsBox name="actionsBox" vertical_scrollbar="1" horizontal_scrollbar="0" is_focusable="0"/>
17
18  <ImageButton name="hudReady3" is_focusable="0" />
19  <ImageButton name="hudReady4" is_focusable="0" />
20
21  <ToggleButton name="inventoryButton" up_image="gui/inv_images/inv_backpack.png" 
22                down_image="gui/inv_images/inv_backpack_open.png" 
23                hover_image="gui/inv_images/inv_backpack.png" is_focusable="0" />
24</Container>
25
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