source: trunk/PARPG/objects/buildings/building2/building2.xml @ 49

Revision 49, 147 bytes checked in by maximinus_parpg, 11 years ago (diff)

/utilities/gfxsplit.py now writes xml files as well.
Adjusted file structure for building objects.
Converted building1 to use split tile gfxs.
Looks ugly but it's a start.

Line 
1<?fife type="object"?>
2<object id="building2" namespace="PARPG" blocking="1" static="1">
3        <image source="building2.png" direction="0" />
4</object>
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