source: trunk/PARPG/objects/buildings/building1/building1f.xml @ 49

Revision 49, 153 bytes checked in by maximinus_parpg, 11 years ago (diff)

/utilities/gfxsplit.py now writes xml files as well.
Adjusted file structure for building objects.
Converted building1 to use split tile gfxs.
Looks ugly but it's a start.

Line 
1<?fife type="object"?>
2<object id="building1f" namespace="PARPG" blocking="1" static="1">
3    <image source="building1f.png" direction="0" />
4</object>
5
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