source: trunk/PARPG/maps/shanty_objects.xml @ 147

Revision 147, 560 bytes checked in by barra_parpg, 11 years ago (diff)
  • SVN EOL style fixes
  • Property svn:eol-style set to native
RevLine 
[137]1<?xml version="1.0" encoding="ascii"?>
2<!-- PC, NPC and objects initial data for PARPG maps -->
3<!-- All data that is subject to change by the engine during game time
4     should be stored in this file -->
5<objects format="1.0">
6    <!-- There must be one and one only PC character -->
7    <PC xpos="0.0" ypos="0.0"></PC>
[138]8   
[137]9    <!-- There can be a number of doors, which serve as transition triggers -->
[138]10    <door display="True" gfx="fdoor" xpos="-1.0" ypos="2.0"
[137]11        id="sh-door" text="Exit building" map="map" txpos="-2" typos="7"></door>
12</objects>
13
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