source: trunk/PARPG/maps/map_objects.xml @ 69

Revision 69, 1.1 KB checked in by maximinus_parpg, 11 years ago (diff)

Started incrementing object complexity.
Now you can map or non map objects.

1<?xml version="1.0" encoding="ascii"?>
2<!-- PC, NPC and objects initial data for PARPG maps -->
3<!-- All data that is subject to change by the engine during game time
4     should be stored in this file -->
5<objects format="1.0">
6    <!-- There must be one and one only PC character -->
7    <PC xpos="0.0" ypos="0.0"></PC>
8    <!-- There can be any number of NPC characters -->
9    <NPC gfx="npc-woman" xpos="-4.0" ypos="-7.0" id="women01"
10         text="A friendly woman"></NPC>
11    <!-- There can be any number of objects -->
12    <!-- Object blocking is set in the objects own xml file -->
13    <object display="True" gfx="crate" xpos="-3.0" ypos="-4.0" id="crate01"
14            text="Just a crate"></object>
15    <object display="True" gfx="crate" xpos="-4.0" ypos="-6.0" id="crate02"
16            text="A dirty old crate"></object>
17    <object display="False" gfx="NONE" owner="crate02" id="letter"
18            text="A newly thrown-away letter"></object>
19    <object display="False" gfx="NONE" owner="crate02" id="battery"
20            text="An old battery"></object>
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