source: branches/active/character_customization/game/tests/test_living.py @ 736

Revision 736, 1015 bytes checked in by aspidites, 8 years ago (diff)

Patch by Aspidites:

  • renamed scripts package to parpg
  • renamed parpg module to application
  • removed packaging and other related files (kept locally for reference, will reintroduce similar scripts to resolve bug #275
  • updated all import statements to respect changes above
  • Property svn:eol-style set to native
Line 
1#!/usr/bin/env python
2
3# This file is part of PARPG.
4#
5# PARPG is free software: you can redistribute it and/or modify
6# it under the terms of the GNU General Public License as published by
7# the Free Software Foundation, either version 3 of the License, or
8# (at your option) any later version.
9#
10# PARPG is distributed in the hope that it will be useful,
11# but WITHOUT ANY WARRANTY; without even the implied warranty of
12# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
13# GNU General Public License for more details.
14#
15# You should have received a copy of the GNU General Public License
16# along with PARPG.  If not, see <http://www.gnu.org/licenses/>.
17
18import unittest
19from parpg.objects.base import Living
20
21class  TestLiving(unittest.TestCase):
22
23    def testDie(self):
24        """Test Living mixin die ability"""
25        creature = Living();
26        self.assertTrue(creature.lives)
27        creature.die()
28        self.assertFalse(creature.lives)
29
30if __name__ == '__main__':
31    unittest.main()
32
Note: See TracBrowser for help on using the repository browser.