1 | #!/usr/bin/env python |
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2 | # This file is part of PARPG. |
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3 | |
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4 | # PARPG is free software: you can redistribute it and/or modify |
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5 | # it under the terms of the GNU General Public License as published by |
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6 | # the Free Software Foundation, either version 3 of the License, or |
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7 | # (at your option) any later version. |
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8 | |
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9 | # PARPG is distributed in the hope that it will be useful, |
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10 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 | # GNU General Public License for more details. |
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13 | |
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14 | # You should have received a copy of the GNU General Public License |
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15 | # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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16 | |
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17 | #exceptions |
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18 | |
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19 | from parpg.gui import drag_drop_data as data_drag |
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20 | |
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21 | class NoSuchQuestException(Exception): |
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22 | """NoQuestException is used when there is no active quest with the id""" |
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23 | pass |
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24 | |
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25 | #classes |
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26 | |
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27 | class Action(object): |
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28 | """Base Action class, to define the structure""" |
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29 | |
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30 | |
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31 | def __init__(self, controller, commands = None): |
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32 | """Basic action constructor |
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33 | @param controller: A reference to the GameSceneController. |
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34 | @type controller: parpg.GameSceneController |
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35 | @param commands: Special commands that are executed |
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36 | @type commands: Dictionary |
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37 | """ |
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38 | self.commands = commands or () |
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39 | self.controller = controller |
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40 | self.model = controller.model |
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41 | |
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42 | def execute(self): |
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43 | """To be overwritten""" |
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44 | #Check if there are special commands and execute them |
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45 | for command_data in self.commands: |
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46 | command = command_data["Command"] |
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47 | if command == "SetQuestVariable": |
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48 | quest_id = command_data["ID"] |
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49 | variable = command_data["Variable"] |
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50 | value = command_data["Value"] |
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51 | quest_engine = self.model.game_state.quest_engine |
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52 | if quest_engine.hasQuest(quest_id): |
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53 | quest_engine[quest_id].setValue(variable, value) |
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54 | else: |
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55 | raise NoSuchQuestException |
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56 | elif command == "ResetMouseCursor": |
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57 | self.controller.resetMouseCursor() |
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58 | elif command == "StopDragging": |
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59 | data_drag.dragging = False |
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60 | |
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61 | class ChangeMapAction(Action): |
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62 | """A change map scheduled""" |
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63 | def __init__(self, controller, target_map_name, target_pos, commands=None): |
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64 | """Initiates a change of the position of the character |
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65 | possibly flagging a new map to be loaded. |
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66 | @param controller: A reference to the GameSceneController. |
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67 | @type controller: parpg.GameSceneController |
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68 | @param commands: Special commands that are executed |
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69 | @type commands: Dictionary |
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70 | @type view: class derived from parpg.ViewBase |
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71 | @param view: The view |
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72 | @type target_map_name: String |
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73 | @param target_map_name: Target map id |
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74 | @type target_pos: Tuple |
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75 | @param target_pos: (X, Y) coordinates on the target map. |
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76 | @return: None""" |
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77 | super(ChangeMapAction, self).__init__(controller, commands) |
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78 | self.view = controller.view |
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79 | self.target_pos = target_pos |
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80 | self.target_map_name = target_map_name |
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81 | |
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82 | def execute(self): |
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83 | """Executes the map change.""" |
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84 | self.model.changeMap(self.target_map_name, |
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85 | self.target_pos) |
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86 | super(ChangeMapAction, self).execute() |
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87 | |
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88 | class OpenAction(Action): |
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89 | """Open a container""" |
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90 | def __init__(self, controller, container, commands=None): |
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91 | """ |
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92 | @param controller: A reference to the GameSceneController. |
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93 | @type controller: parpg.GameSceneController |
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94 | @param commands: Special commands that are executed |
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95 | @type commands: Dictionary |
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96 | @type view: class derived from parpg.ViewBase |
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97 | @param view: The view |
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98 | @param container: A reference to the container |
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99 | """ |
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100 | super(OpenAction, self).__init__(controller, commands) |
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101 | self.view = controller.view |
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102 | self.container = container |
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103 | def execute(self): |
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104 | """Open the box.""" |
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105 | self.view.hud.createBoxGUI(self.container.name, \ |
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106 | self.container) |
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107 | super(OpenAction, self).execute() |
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108 | |
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109 | |
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110 | class OpenBoxAction(OpenAction): |
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111 | """Open a box. Needs to be more generic, but will do for now.""" |
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112 | def __init__(self, controller, container, commands = None): |
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113 | """ |
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114 | @param controller: A reference to the GameSceneController. |
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115 | @type controller: parpg.GameSceneController |
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116 | @param commands: Special commands that are executed |
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117 | @type commands: Dictionary |
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118 | @type view: class derived from parpg.ViewBase |
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119 | @param view: The view |
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120 | @param container: A reference to the container |
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121 | """ |
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122 | super(OpenBoxAction, self).__init__(controller, commands) |
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123 | self.view = controller.view |
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124 | self.container = container |
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125 | |
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126 | def execute(self): |
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127 | """Open the box.""" |
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128 | try: |
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129 | self.container.open() |
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130 | super(OpenBoxAction, self).execute() |
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131 | |
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132 | except ValueError: |
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133 | self.view.hud.createExamineBox(self.container.name, \ |
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134 | "The container is locked") |
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135 | |
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136 | class UnlockBoxAction(Action): |
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137 | """Unlocks a box. Needs to be more generic, but will do for now.""" |
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138 | def __init__(self, controller, container, commands = None): |
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139 | """ |
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140 | @param controller: A reference to the GameSceneController. |
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141 | @type controller: parpg.GameSceneController |
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142 | @param commands: Special commands that are executed |
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143 | @type commands: Dictionary |
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144 | @param container: A reference to the container |
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145 | """ |
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146 | super(UnlockBoxAction, self).__init__(controller, commands) |
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147 | self.container = container |
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148 | |
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149 | def execute(self): |
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150 | """Open the box.""" |
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151 | self.container.unlock() |
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152 | super(UnlockBoxAction, self).execute() |
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153 | |
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154 | class LockBoxAction(Action): |
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155 | """Locks a box. Needs to be more generic, but will do for now.""" |
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156 | def __init__(self, controller, container, commands = None): |
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157 | """ |
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158 | @param controller: A reference to the GameSceneController. |
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159 | @type controller: parpg.GameSceneController |
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160 | @param commands: Special commands that are executed |
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161 | @type commands: Dictionary |
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162 | @param container: A reference to the container |
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163 | """ |
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164 | super(LockBoxAction, self).__init__(controller, commands) |
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165 | self.container = container |
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166 | |
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167 | def execute(self): |
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168 | """Lock the box.""" |
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169 | self.container.lock() |
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170 | super(LockBoxAction, self).execute() |
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171 | |
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172 | |
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173 | class ExamineAction(Action): |
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174 | """Examine an object.""" |
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175 | def __init__(self, controller, examine_id, examine_name, examine_desc=None, commands=None): |
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176 | """ |
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177 | @param controller: A reference to the GameSceneController. |
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178 | @type controller: parpg.GameSceneController |
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179 | @param examine_id: An object id |
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180 | @type examine_id: integer |
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181 | @param examine_name: An object name |
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182 | @type examine_name: string |
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183 | @param examine_desc: A description of the object that will be displayed. |
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184 | @type examine_desc: string |
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185 | @param commands: Special commands that are executed |
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186 | @type commands: Dictionary |
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187 | @type view: class derived from parpg.ViewBase |
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188 | @param view: The view |
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189 | |
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190 | """ |
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191 | super(ExamineAction, self).__init__(controller, commands) |
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192 | self.view = controller.view |
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193 | self.examine_id = examine_id |
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194 | self.examine_name = examine_name |
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195 | if examine_desc is not None: |
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196 | self.examine_desc = examine_desc |
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197 | else: |
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198 | self.examine_desc = "No Description" |
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199 | |
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200 | def execute(self): |
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201 | """Display the text.""" |
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202 | action_text = self.examine_desc |
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203 | self.view.hud.addAction(unicode(action_text)) |
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204 | print action_text |
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205 | #this code will cut the line up into smaller lines that will be displayed |
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206 | place = 25 |
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207 | while place <= len(action_text): |
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208 | if action_text[place] == ' ': |
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209 | action_text = action_text[:place] +'\n'+action_text[place:] |
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210 | place += 26 #plus 1 character to offset the new line |
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211 | else: place += 1 |
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212 | self.view.displayObjectText(self.examine_id, unicode(action_text), time=3000) |
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213 | |
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214 | class ExamineItemAction(Action): |
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215 | """Examine an item.""" |
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216 | def __init__(self, controller, examine_name, examine_desc, commands = None): |
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217 | """ |
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218 | @param controller: A reference to the GameSceneController. |
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219 | @type controller: parpg.GameSceneController |
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220 | @param commands: Special commands that are executed |
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221 | @type commands: Dictionary |
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222 | @type view: class derived from parpg.ViewBase |
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223 | @param view: The view |
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224 | @type examine_name: String |
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225 | @param examine_name: Name of the object to be examined. |
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226 | @type examine_name: String |
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227 | @param examine_name: Description of the object to be examined. |
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228 | """ |
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229 | super(ExamineItemAction, self).__init__(controller, commands) |
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230 | self.view = controller.view |
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231 | self.examine_name = examine_name |
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232 | self.examine_desc = examine_desc |
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233 | |
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234 | def execute(self): |
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235 | """Display the text.""" |
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236 | action_text = unicode(self.examine_desc) |
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237 | self.view.hud.addAction(action_text) |
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238 | print action_text |
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239 | |
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240 | class ReadAction(Action): |
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241 | """Read a text.""" |
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242 | def __init__(self, controller, text_name, text, commands = None): |
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243 | """ |
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244 | @param controller: A reference to the GameSceneController. |
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245 | @type controller: parpg.GameSceneController |
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246 | @param commands: Special commands that are executed |
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247 | @type commands: Dictionary |
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248 | @param view: The view |
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249 | @type view: class derived from parpg.ViewBase |
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250 | @param text_name: Name of the object containing the text |
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251 | @type text_name: String |
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252 | @param text: Text to be displayied |
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253 | @type text: String |
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254 | """ |
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255 | super(ReadAction, self).__init__(controller, commands) |
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256 | self.view = controller.view |
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257 | self.text_name = text_name |
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258 | self.text = text |
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259 | |
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260 | def execute(self): |
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261 | """Examine the box.""" |
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262 | action_text = unicode('\n'.join(["You read " + self.text_name + ".", |
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263 | self.text])) |
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264 | self.view.hud.addAction(action_text) |
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265 | print action_text |
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266 | super(ReadAction, self).execute() |
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267 | |
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268 | class TalkAction(Action): |
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269 | """An action to represent starting a dialogue""" |
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270 | def __init__(self, controller, npc, commands = None): |
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271 | """ |
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272 | @param controller: A reference to the GameSceneController. |
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273 | @type controller: parpg.GameSceneController |
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274 | @param commands: Special commands that are executed |
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275 | @type commands: Dictionary |
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276 | @type view: class derived from parpg.ViewBase |
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277 | @param view: The view |
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278 | @type npc: NonPlayerCharacter |
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279 | @param npc: NPC to interact with. |
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280 | """ |
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281 | super(TalkAction, self).__init__(controller, commands) |
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282 | self.view = controller.view |
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283 | self.npc = npc |
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284 | |
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285 | def execute(self): |
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286 | """Talk with the NPC when close enough, otherwise move closer. |
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287 | @return: None""" |
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288 | from parpg.dialoguecontroller import DialogueController |
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289 | |
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290 | player_char = self.model.game_state.player_character |
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291 | npc_coordinates = self.npc.getLocation().getLayerCoordinates() |
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292 | pc_coordinates = player_char.behaviour.agent.\ |
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293 | getLocation().getLayerCoordinates() |
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294 | |
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295 | distance_squared = (npc_coordinates.x - pc_coordinates.x) *\ |
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296 | (npc_coordinates.x - pc_coordinates.x) +\ |
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297 | (npc_coordinates.y - pc_coordinates.y) *\ |
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298 | (npc_coordinates.y - pc_coordinates.y) |
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299 | |
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300 | # If we are too far away, we approach the NPC again |
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301 | if distance_squared > 2: |
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302 | player_char.approach([self.npc.getLocation(). |
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303 | getLayerCoordinates().x, |
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304 | self.npc.getLocation(). |
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305 | getLayerCoordinates().y], |
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306 | TalkAction(self.controller, |
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307 | self.npc, self.commands)) |
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308 | else: |
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309 | player_char.behaviour.agent.act('stand', self.npc.getLocation()) |
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310 | |
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311 | if self.npc.dialogue is not None: |
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312 | dialogue_controller = DialogueController(self.controller.engine, |
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313 | self.view, |
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314 | self.model, |
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315 | self.controller.application) |
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316 | self.controller.application.pushController(dialogue_controller) |
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317 | dialogue_controller.startTalk(self.npc) |
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318 | else: |
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319 | self.npc.behaviour.agent.say("Leave me alone!", 1000) |
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320 | |
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321 | self.model.game_state.player_character.behaviour.idle() |
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322 | self.model.game_state.player_character.nextAction = None |
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323 | super(TalkAction, self).execute() |
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324 | |
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325 | class UseAction(Action): |
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326 | """Action for carryable items. It executes special commands that can be only |
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327 | used on carryable utens""" |
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328 | |
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329 | |
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330 | def __init__(self, controller, item, commands = None): |
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331 | """ |
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332 | @param controller: A reference to the GameSceneController. |
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333 | @type controller: parpg.GameSceneController |
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334 | @param item: Item on which the action is called |
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335 | @type item: CarryableItem |
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336 | @param commands: Special commands that are executed |
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337 | @type commands: Dictionary |
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338 | """ |
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339 | super(UseAction, self).__init__(controller, commands) |
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340 | self.view = controller.view |
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341 | self.item = item |
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342 | |
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343 | def execute(self): |
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344 | #Check if there are special commands and execute them |
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345 | for command_data in self.commands: |
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346 | command = command_data["Command"] |
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347 | if command == "ReplaceItem": |
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348 | object_id = command_data["ID"] |
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349 | object_type = command_data["ObjectType"] |
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350 | container = self.item.in_container |
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351 | inst_dict = {} |
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352 | inst_dict["ID"] = object_id |
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353 | inst_dict["object_type"] = object_type |
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354 | new_item = self.model.createContainerObject(inst_dict) |
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355 | container.replaceItem(self.item, new_item) |
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356 | self.view.hud.inventory.updateInventoryButtons() |
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357 | super(UseAction, self).execute() |
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358 | |
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359 | class PickUpAction(Action): |
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360 | """Action for picking up items from a map""" |
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361 | |
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362 | def __init__(self, controller, map_item, commands = None): |
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363 | super(PickUpAction, self).__init__(controller, commands) |
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364 | self.map_item = map_item |
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365 | self.view = controller.view |
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366 | |
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367 | def execute(self): |
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368 | real_item = self.map_item.item |
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369 | self.model.deleteObject(self.map_item.ID) |
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370 | self.model.game_state.player_character.\ |
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371 | inventory.placeItem(real_item) |
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372 | self.view.hud.inventory.updateInventoryButtons() |
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373 | super(PickUpAction, self).execute() |
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374 | |
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375 | class DropItemAction(Action): |
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376 | """Action for dropping an items on a map""" |
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377 | def __init__(self, controller, item, commands = None): |
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378 | super(DropItemAction, self).__init__(controller, commands) |
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379 | self.item = item |
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380 | |
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381 | def execute(self): |
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382 | map_name = self.model.game_state.current_map_name |
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383 | map_item_values = {} |
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384 | map_item_values["ViewName"] = self.item.name |
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385 | map_item_values["ObjectType"] = "MapItem" |
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386 | map_item_values["ItemType"] = self.item.item_type |
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387 | map_item_values["Map"] = map_name |
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388 | coords = self.model.game_state.player_character.\ |
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389 | getLocation().getExactLayerCoordinates() |
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390 | map_item_values["Position"] = (coords.x, coords.y) |
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391 | map_item_values["Rotation"] = 0 |
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392 | map_item_values["item"] = self.item |
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393 | agent = {} |
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394 | agent[self.item.ID] = map_item_values |
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395 | self.model.addAgent("All", agent) |
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396 | self.model.placeAgents() |
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397 | super(DropItemAction, self).execute() |
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398 | |
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399 | class DropItemFromContainerAction(DropItemAction): |
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400 | """Action for dropping an items from the Inventory to a map""" |
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401 | |
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402 | def __init__(self, controller, item, container_gui, commands = None): |
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403 | super(DropItemFromContainerAction, self).__init__(controller, item, commands) |
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404 | self.container_gui = container_gui |
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405 | |
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406 | def execute(self): |
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407 | super(DropItemFromContainerAction, self).execute() |
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408 | self.item.in_container.takeItem(self.item) |
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409 | self.container_gui.updateImages() |
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410 | |
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411 | class BrewBeerAction(Action): |
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412 | """Action for brewing beer in a pot""" |
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413 | def __init__(self, controller, pot, commands = None): |
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414 | super(BrewBeerAction, self).__init__(controller, commands) |
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415 | self.pot = pot |
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416 | self.view = controller.view |
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417 | |
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418 | def execute(self): |
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419 | """Brew the beer""" |
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420 | has_water = False |
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421 | has_yeast = False |
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422 | has_fruit = False |
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423 | has_wood = False |
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424 | has_bottle = False |
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425 | player_character = self.model.game_state.player_character |
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426 | for item in self.pot.items.itervalues(): |
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427 | if item.item_type == "Questionable water": |
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428 | if has_water: |
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429 | self.view.hud.addAction(unicode(\ |
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430 | "Please put only 1 water in the pot")) |
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431 | return |
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432 | has_water = True |
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433 | water_type = 1 |
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434 | water = item |
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435 | elif item.item_type == "Pure water": |
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436 | if has_water: |
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437 | self.view.hud.addAction(unicode(\ |
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438 | "Please put only 1 water in the pot")) |
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439 | return |
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440 | has_water = True |
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441 | water_type = 2 |
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442 | water = item |
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443 | elif item.item_type == "Grain": |
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444 | if has_fruit: |
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445 | self.view.hud.addAction(unicode(\ |
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446 | "Please put only 1 fruit in the pot")) |
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447 | return |
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448 | has_fruit = True |
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449 | fruit_type = 3 |
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450 | fruit = item |
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451 | elif item.item_type == "Wild potato": |
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452 | if has_fruit: |
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453 | self.view.hud.addAction(unicode(\ |
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454 | "Please put only 1 fruit in the pot")) |
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455 | return |
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456 | has_fruit = True |
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457 | fruit_type = 2 |
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458 | fruit = item |
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459 | elif item.item_type == "Rotten yam": |
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460 | if has_fruit: |
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461 | self.view.hud.addAction(unicode(\ |
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462 | "Please put only 1 fruit in the pot")) |
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463 | return |
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464 | has_fruit = True |
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465 | fruit_type = 1 |
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466 | fruit = item |
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467 | elif item.item_type == "Yeast": |
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468 | if has_yeast: |
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469 | self.view.hud.addAction(unicode(\ |
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470 | "Please put only 1 yeast in the pot")) |
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471 | return |
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472 | has_yeast = True |
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473 | yeast = item |
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474 | else: |
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475 | self.view.hud.addAction(unicode("Item " + item.name + \ |
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476 | " is not needed for brewing beer")) |
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477 | self.view.hud.addAction(unicode(\ |
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478 | "Please put only ingredients for the beer in the pot.\ |
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479 | Things like bottles and wood have to be in your inventory")) |
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480 | return |
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481 | wood = player_character.hasItem("Wood") |
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482 | if wood: |
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483 | has_wood = True |
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484 | bottle = player_character.hasItem("Empty beer bottle") |
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485 | if bottle: |
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486 | has_bottle = True |
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487 | if has_water and has_fruit and has_wood and has_bottle: |
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488 | self.pot.removeItem(water) |
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489 | self.pot.removeItem(fruit) |
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490 | if has_yeast: |
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491 | self.pot.removeItem(yeast) |
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492 | player_character.inventory.removeItem(wood) |
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493 | inst_dict = {} |
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494 | inst_dict["ID"] = "Beer" |
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495 | inst_dict["object_type"] = "Beer" |
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496 | new_item = self.model.createContainerObject(inst_dict) |
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497 | player_character.inventory.placeItem(new_item) |
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498 | self.view.hud.inventory.updateInventoryButtons() |
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499 | beer_quality = 0 |
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500 | if water_type == 1: |
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501 | if fruit_type == 1: |
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502 | beer_quality = -1 |
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503 | elif fruit_type == 2: |
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504 | beer_quality = 2 |
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505 | elif fruit_type == 3: |
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506 | beer_quality = 3 |
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507 | if water_type == 2: |
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508 | if fruit_type == 1: |
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509 | beer_quality = 1 |
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510 | elif fruit_type == 2: |
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511 | beer_quality = 3 |
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512 | elif fruit_type == 3: |
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513 | beer_quality = 4 |
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514 | if beer_quality > 0 and has_yeast: |
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515 | beer_quality += 1 |
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516 | self.model.game_state.quest_engine.quests["beer"].\ |
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517 | setValue("beer_quality", beer_quality) |
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518 | else: |
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519 | self.view.hud.addAction(unicode( |
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520 | """For brewing beer you need at least: |
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521 | In the pot: |
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522 | Fruit (like grain, potato, yam) |
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523 | Water |
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524 | Optionally: |
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525 | Good quality yeast. |
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526 | Wild yeast will be used if none present. |
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527 | In the inventory: |
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528 | Wood |
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529 | Empty bottle""")) |
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530 | super(BrewBeerAction, self).execute() |
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531 | |
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532 | ACTIONS = {"ChangeMap":ChangeMapAction, |
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533 | "Open":OpenAction, |
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534 | "OpenBox":OpenBoxAction, |
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535 | "Unlock":UnlockBoxAction, |
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536 | "Lock":LockBoxAction, |
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537 | "ExamineItem":ExamineItemAction, |
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538 | "Examine":ExamineAction, |
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539 | "Look":ExamineItemAction, |
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540 | "Read":ReadAction, |
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541 | "Talk":TalkAction, |
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542 | "Use":UseAction, |
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543 | "PickUp":PickUpAction, |
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544 | "DropFromInventory":DropItemFromContainerAction, |
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545 | "BrewBeer":BrewBeerAction} |
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