1 | #!/usr/bin/env python |
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2 | # |
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3 | # This file is part of PARPG. |
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4 | # |
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5 | # PARPG is free software: you can redistribute it and/or modify |
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6 | # it under the terms of the GNU General Public License as published by |
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7 | # the Free Software Foundation, either version 3 of the License, or |
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8 | # (at your option) any later version. |
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9 | # |
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10 | # PARPG is distributed in the hope that it will be useful, |
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11 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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12 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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13 | # GNU General Public License for more details. |
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14 | # |
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15 | # You should have received a copy of the GNU General Public License |
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16 | # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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17 | """ |
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18 | Provides classes used to contain and organize dialogue data for use within |
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19 | in-game dialogues between the player character and NPCs. |
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20 | """ |
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21 | try: |
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22 | from collections import OrderedDict |
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23 | except ImportError: |
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24 | # Python version 2.4-2.6 doesn't have the OrderedDict |
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25 | from parpg.common.ordereddict import OrderedDict |
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26 | |
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27 | class Dialogue(object): |
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28 | """ |
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29 | Represents a complete dialogue and acts as a container for the dialogue |
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30 | data belonging to a particular NPC. |
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31 | """ |
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32 | __slots__ = ['npc_name', 'avatar_path', 'default_greeting', |
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33 | 'greetings', 'sections'] |
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34 | |
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35 | def __init__(self, npc_name, avatar_path, default_greeting, greetings=None, |
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36 | sections=None): |
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37 | """ |
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38 | Initialize a new L{Dialogue} instance. |
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39 | |
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40 | @param npc_name: name displayed for the NPC in the dialogue. |
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41 | @type npc_name: basestring |
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42 | @param avatar_path: path to the image that should be displayed as the |
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43 | NPC's avatar. |
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44 | @type avatar_path: basestring |
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45 | @param default_greeting: section of dialogue that should be |
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46 | displayed when the dialogue is first initiated and no other start |
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47 | sections are available. |
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48 | @type default_greeting: L{DialogueSection} |
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49 | @param greetings: sections of dialogue defining the conditions |
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50 | under which each should be displayed when the dialogue is first |
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51 | initiated. |
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52 | @type greetings: list of |
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53 | L{RootDialogueSections<DialogueGreeting>} |
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54 | @param sections: sections of dialogue that make up this |
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55 | L{Dialogue} instance. |
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56 | @type sections: list of L{DialogueSections<DialogueSection>} |
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57 | """ |
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58 | self.npc_name = npc_name |
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59 | self.avatar_path = avatar_path |
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60 | self.default_greeting = default_greeting |
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61 | self.greetings = greetings if greetings is not None else [] |
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62 | self.sections = OrderedDict() |
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63 | all_sections = [default_greeting] |
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64 | if (greetings is not None): |
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65 | all_sections += greetings |
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66 | if (sections is not None): |
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67 | all_sections += sections |
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68 | if (__debug__): |
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69 | section_ids = [section.id for section in all_sections] |
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70 | for section in all_sections: |
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71 | # Sanity check: All DialogueResponses should have next_section_id |
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72 | # attributes that refer to valid DialogueSections in the Dialogue. |
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73 | if (__debug__): |
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74 | for response in section.responses: |
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75 | assert response.next_section_id in section_ids + \ |
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76 | ['end', 'back'], ('"{0}" does not refer to a ' |
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77 | 'DialogueSection in this Dialogue')\ |
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78 | .format(response.next_section_id) |
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79 | self.sections[section.id] = section |
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80 | |
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81 | def __str__(self): |
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82 | """Return the string representation of a L{Dialogue} instance.""" |
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83 | string_representation = 'Dialogue(npc_id={0.npc_name})'.format(self) |
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84 | return string_representation |
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85 | |
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86 | |
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87 | class DialogueNode(object): |
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88 | """ |
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89 | Abstract base class that represents a node or related group of attributes |
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90 | within a Dialogue. |
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91 | """ |
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92 | def __init__(self, text, actions=None): |
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93 | """ |
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94 | Initialize a new L{DialogueNode} instance. |
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95 | |
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96 | @param text: textual content of the L{DialogueNode}. |
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97 | @type text: basestring |
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98 | @param actions: dialogue actions associated with the L{DialogueNode}. |
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99 | @type actions: list of L{DialogueActions<DialogueAction>} |
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100 | """ |
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101 | self.text = text |
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102 | self.actions = actions or [] |
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103 | |
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104 | |
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105 | class DialogueSection(DialogueNode): |
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106 | """DialogueNode that represents a distinct section of the dialogue.""" |
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107 | __slots__ = ['id', 'text', 'responses', 'actions'] |
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108 | |
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109 | def __init__(self, id_, text, responses=None, actions=None): |
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110 | """ |
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111 | Initialize a new L{DialogueSection} instance. |
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112 | |
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113 | @param id_: named used to uniquely identify the L{DialogueSection} |
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114 | within a L{Dialogue}. |
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115 | @type id_: basestring |
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116 | @param text: text displayed as the NPC's part of the L{Dialogue}. |
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117 | @type text: basestring |
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118 | @param responses: possible responses that the player can choose from. |
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119 | @type responses: list of L{DialogueResponses<DialogueResponse>} |
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120 | @param actions: dialogue actions that should be executed when the |
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121 | L{DialogueSection} is reached. |
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122 | @type actions: list of L{DialogueActions<DialogueAction>} |
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123 | """ |
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124 | DialogueNode.__init__(self, text=text, actions=actions) |
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125 | self.id = id_ |
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126 | if (responses is not None): |
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127 | self.responses = list(responses) |
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128 | |
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129 | |
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130 | class DialogueGreeting(DialogueSection): |
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131 | """ |
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132 | Represents a root section of dialogue in a L{Dialogue} along with the |
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133 | conditional statement used to determine the whether this section should be |
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134 | displayed first upon dialogue initiation. |
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135 | |
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136 | @ivar id: Name used to uniquely identify the L{DialogueSection} to which |
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137 | the L{DialogueRootSectionReference} points. |
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138 | @type id: basestring |
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139 | @ivar condition: Boolean Python expression used to determine if the |
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140 | L{DialogueSection} referenced is a valid starting section. |
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141 | @type condition: basestring |
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142 | """ |
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143 | __slots__ = ['id', 'condition', 'text', 'actions', 'responses'] |
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144 | |
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145 | def __init__(self, id_, condition, text, responses=None, actions=None): |
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146 | """ |
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147 | Initialize a new L{DialogueGreeting} instance. |
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148 | |
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149 | @param id_: named used to uniquely identify the L{DialogueSection} |
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150 | within a L{Dialogue}. |
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151 | @type id_: basestring |
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152 | @param condition: Boolean Python expression used to determine if this |
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153 | root dialogue section should be displayed. |
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154 | @type condition: basestring |
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155 | @param text: text displayed as the NPC's part of the L{Dialogue}. |
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156 | @type text: basestring |
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157 | @param responses: possible responses that the player can choose from. |
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158 | @type responses: list of L{DialogueResponses<DialogueResponse>} |
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159 | @param actions: dialogue actions that should be executed when the |
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160 | L{DialogueSection} is reached. |
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161 | @type actions: list of L{DialogueActions<DialogueAction>} |
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162 | """ |
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163 | DialogueSection.__init__(self, id_=id_, text=text, responses=responses, |
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164 | actions=actions) |
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165 | self.condition = condition |
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166 | |
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167 | |
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168 | class DialogueResponse(DialogueNode): |
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169 | """ |
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170 | L{DialogueNode} that represents one possible player response to a |
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171 | particular L{DialogueSection}. |
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172 | """ |
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173 | __slots__ = ['text', 'actions', 'condition', 'next_section_id'] |
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174 | |
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175 | def __init__(self, text, next_section_id, actions=None, condition=None): |
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176 | """ |
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177 | Initialize a new L{DialogueResponse} instance. |
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178 | |
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179 | @param text: text displayed as the content of the player's response. |
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180 | @type text: basestring |
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181 | @param next_section_id: ID of the L{DialogueSection} that should be |
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182 | jumped to if this response is chosen by the player. |
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183 | @type next_section_id: basestring |
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184 | @param actions: dialogue actions that should be executed if this |
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185 | response is chosen by the player. |
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186 | @type actions: list of L{DialogueActions<DialogueAction>} |
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187 | @param condition: Python expression that when evaluated determines |
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188 | whether the L{DialogueResponse} should be displayed to the player |
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189 | as a valid response. |
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190 | @type condition: basestring |
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191 | """ |
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192 | DialogueNode.__init__(self, text=text, actions=actions) |
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193 | self.condition = condition |
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194 | self.next_section_id = next_section_id |
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