1 | # This file is part of PARPG. |
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2 | # |
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3 | # PARPG is free software: you can redistribute it and/or modify |
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4 | # it under the terms of the GNU General Public License as published by |
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5 | # the Free Software Foundation, either version 3 of the License, or |
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6 | # (at your option) any later version. |
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7 | # |
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8 | # PARPG is distributed in the hope that it will be useful, |
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9 | # but WITHOUT ANY WARRANTY; without even the implied warranty of |
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10 | # MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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11 | # GNU General Public License for more details. |
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12 | # |
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13 | # You should have received a copy of the GNU General Public License |
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14 | # along with PARPG. If not, see <http://www.gnu.org/licenses/>. |
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15 | """Provides the controller that defines the behavior of the character creation |
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16 | screen.""" |
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17 | from controllerbase import ControllerBase |
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18 | from gamescenecontroller import GameSceneController |
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19 | from gamesceneview import GameSceneView |
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20 | |
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21 | class CharacterCreationController(ControllerBase): |
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22 | """Controller defining the behavior of the character creation screen.""" |
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23 | def __init__(self, engine, view, model, application): |
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24 | """Construct a new L{CharacterCreationController} instance. |
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25 | @param engine: Rendering engine used to display the associated view. |
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26 | @type engine: L{fife.Engine} |
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27 | @param view: View used to display the character creation screen. |
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28 | @type view: L{ViewBase} |
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29 | @param model: Model of the game state. |
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30 | @type model: L{GameModel} |
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31 | @param application: Application used to glue the various MVC |
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32 | components together. |
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33 | @type application: |
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34 | L{fife.extensions.basicapplication.ApplicationBase}""" |
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35 | ControllerBase.__init__(self, engine, view, model, application) |
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36 | self.view.start_new_game_callback = self.startNewGame |
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37 | self.view.cancel_new_game_callback = self.cancelNewGame |
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38 | self.view.show() |
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39 | |
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40 | def startNewGame(self): |
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41 | """Create the new character and start a new game. |
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42 | @return: None""" |
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43 | view = GameSceneView(self.engine, self.model) |
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44 | controller = GameSceneController(self.engine, view, self.model, |
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45 | self.application) |
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46 | self.application.view = view |
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47 | self.application.switchController(controller) |
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48 | start_map = self.model.settings.parpg.Map |
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49 | self.model.changeMap(start_map) |
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50 | |
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51 | def cancelNewGame(self): |
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52 | """Exit the character creation view and return the to main menu. |
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53 | @return: None""" |
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54 | # KLUDGE Technomage 2010-12-24: This is to prevent a circular import |
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55 | # but a better fix needs to be thought up. |
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56 | from mainmenucontroller import MainMenuController |
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57 | from mainmenuview import MainMenuView |
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58 | view = MainMenuView(self.engine, self.model) |
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59 | controller = MainMenuController(self.engine, view, self.model, |
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60 | self.application) |
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61 | self.application.view = view |
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62 | self.application.switchController(controller) |
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63 | |
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64 | def onStop(self): |
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65 | """Called when the controller is removed from the list. |
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66 | @return: None""" |
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67 | self.view.hide() |
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68 | |
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69 | @property |
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70 | def name(self): |
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71 | """Returns the name of the character. |
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72 | @return: Name of the character""" |
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73 | #TODO: Replace once an actual value is stored |
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74 | return "" |
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75 | |
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76 | @property |
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77 | def age(self): |
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78 | """Returns the age of the character. |
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79 | @return: Age of the character""" |
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80 | #TODO: Replace once an actual value is stored |
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81 | return 0 |
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82 | |
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83 | @property |
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84 | def gender(self): |
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85 | """Returns the gender of the character. |
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86 | @return: Gender of the character""" |
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87 | #TODO: Replace once an actual value is stored |
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88 | return "" |
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89 | |
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90 | @property |
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91 | def origin(self): |
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92 | """Returns the origin of the character. |
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93 | @return: Origin of the character""" |
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94 | #TODO: Replace once an actual value is stored |
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95 | return "" |
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96 | |
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97 | @property |
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98 | def picture(self): |
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99 | """Returns the ID of the current picture of the character.""" |
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100 | #TODO: Replace once an actual value is stored |
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101 | return "" |
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102 | |
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103 | def increaseStatistic(self, statistic): |
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104 | """Increases the given statistic by one. |
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105 | @param statistic: Name of the statistic to increase |
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106 | @type statistic: string""" |
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107 | #TODO: Add Code |
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108 | pass |
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109 | |
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110 | def canIncreaseStatistic(self, statistic): |
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111 | """Checks whether the given statistic can be increased or not. |
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112 | @param statistic: Name of the statistic to check |
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113 | @type statistic: string |
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114 | @return: True if the statistic can be increased, False if not.""" |
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115 | #TODO: Add Code |
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116 | return False |
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117 | |
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118 | def decreaseStatistic(self, statistic): |
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119 | """Decreases the given statistic by one. |
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120 | @param statistic: Name of the statistic to decrease |
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121 | @type statistic: string""" |
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122 | #TODO: Add Code |
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123 | pass |
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124 | |
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125 | def canDecreaseStatistic(self, statistic): |
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126 | """Checks whether the given statistic can be decreased or not. |
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127 | @param statistic: Name of the statistic to check |
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128 | @type statistic: string |
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129 | @return: True if the statistic can be decreased, False if not.""" |
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130 | #TODO: Add Code |
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131 | return False |
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132 | |
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133 | def getStatisticValue(self, statistic): |
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134 | """Returns the value of the given statistic. |
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135 | @param statistic: Name of the primary or secondary statistic |
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136 | @type statistic: string |
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137 | @return: Value of the given statistic""" |
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138 | #TODO: Add Code |
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139 | return 0 |
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140 | |
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141 | def setName(self, name): |
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142 | """Sets the name of the character to the given value. |
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143 | @param name: New name |
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144 | @type name: string""" |
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145 | #TODO: Add Code |
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146 | pass |
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147 | |
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148 | def isNameValid(self, name): |
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149 | """Checks whether the name is valid. |
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150 | @param name: Name to check |
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151 | @type name: string |
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152 | @return: True if the name is valid, False if not""" |
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153 | #TODO: Add Code |
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154 | return False |
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155 | |
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156 | def changeOrigin(self, origin): |
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157 | """Changes the origin of the character to the given value. |
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158 | @param origin: New origin |
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159 | @type origin: string?""" |
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160 | #TODO: Add Code |
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161 | pass |
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162 | |
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163 | def isOriginValid(self, origin): |
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164 | """Checks whether the origin is valid. |
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165 | @param origin: Origin to check |
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166 | @type origin: string? |
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167 | @return: True if the origin is valid, False if not""" |
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168 | #TODO: Add Code |
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169 | return False |
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170 | |
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171 | def changeGender(self, gender): |
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172 | """Changes the gender of the character to the given value. |
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173 | @param gender: New gender |
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174 | @param gender: string?""" |
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175 | #TODO: Add Code |
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176 | pass |
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177 | |
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178 | def isGenderValid(self, gender): |
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179 | """Checks whether the gender is valid. |
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180 | @param gender: Gender to check |
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181 | @type gender: string? |
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182 | @return: True if the origin is valid, False if not""" |
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183 | #TODO: Add Code |
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184 | return False |
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185 | |
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186 | def changeAge(self, age): |
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187 | """Sets the age of the character to the given value. |
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188 | @param age: New age |
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189 | @type age: integer |
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190 | """ |
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191 | #TODO: Add Code |
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192 | pass |
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193 | |
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194 | def isAgeValid(self, age): |
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195 | """Checks whether the age is valid. |
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196 | @param age: Age to check |
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197 | @type age: integer |
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198 | @return: True if the origin is valid, False if not""" |
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199 | #TODO: Add Code |
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200 | return False |
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201 | |
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202 | def setPicture(self, picture): |
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203 | """Set picture of the character. |
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204 | @param picture: ID of the new picture |
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205 | @type picture: string""" |
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206 | pass |
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207 | |
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208 | def isPictureValid(self, picture): |
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209 | """Checks whether the picture is valid. |
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210 | @param picture: ID of the picture to check |
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211 | @type picture: string |
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212 | @return: True if the picture is valid, False if not""" |
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213 | #TODO: Add Code |
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214 | return False |
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215 | |
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216 | def addTrait(self, trait): |
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217 | """Adds a trait to the character. |
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218 | @param trait: ID of the trait to add |
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219 | @type trait: string""" |
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220 | #TODO: Add Code |
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221 | pass |
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222 | |
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223 | def canAddAnotherTrait(self): |
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224 | """Checks whether another trait can be added. |
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225 | @return: True if another trait can be added, False if not""" |
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226 | #TODO: Add Code |
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227 | return False |
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228 | |
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229 | def removeTrait(self, trait): |
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230 | """Remove trait from character. |
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231 | @param trait: ID of the trait to remove |
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232 | @type trait: string""" |
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233 | #TODO: Add Code |
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234 | pass |
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235 | |
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236 | def hasTrait(self, trait): |
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237 | """Checks whether the character has the trait. |
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238 | @param trait: ID of the trait to check |
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239 | @type trait: string |
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240 | @return: True if the character has the trait, False if not""" |
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241 | #TODO: Add Code |
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242 | return False |
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243 | |
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244 | def isTraitValid(self, trait): |
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245 | """Checks whether the trait is valid. |
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246 | @param trait: ID of the trait to check |
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247 | @type trait: string |
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248 | @return: True if the trait is valid, False if not""" |
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249 | #TODO: Add Code |
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250 | return False |
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251 | |
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252 | def areCurrentTraitsValid(self): |
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253 | """Checks whether the characters traits are valid. |
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254 | @return: True if the traits are valid, False if not""" |
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255 | #TODO: Add Code |
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256 | return False |
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257 | |
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258 | def isCharacterValid(self): |
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259 | """Checks whether the character as a whole is valid.""" |
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260 | #TODO: Add code |
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261 | return False |
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