source: branches/active/character_customization/game/license/parpg_assets.template @ 833

Revision 492, 310 bytes checked in by barra_parpg, 10 years ago (diff)

Patch by mvbarracuda:

  • Documented inventory images and icons licensing
  • There are two slighty different asset templates now: one for assets created for PARPG (in this case we give special attribution to the author) and one for 3rd party assets that we simply use in PARPG (in this case the original author is mentioned in the copyright line)
  • For 3rd party assets we should use one license file per asset, for assets that have been created for PARPG, we should use one global license file per directory
  • Removing unused window_icon
  • Property svn:eol-style set to native
Line 
1<Name of the asset / asset package>:
2(c) <Year> PARPG development team, http://www.parpg.net
3
4Files:
5<List of affected files>
6
7Attribution:
8<Author> >> filename.extension, etc.
9
10Licensed under:
11http://creativecommons.org/licenses/by-sa/3.0/
12
13Legal code:
14http://creativecommons.org/licenses/by-sa/3.0/legalcode
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